AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Belarus, Q3 2022
Discover the performance trends of the top 5 hypercasual games on the Android platform in Belarus during Q3 2022, including downloads, active users, and revenue.
The third quarter of 2022 saw interesting trends in the hypercasual game segment on the Android platform in Belarus. Let's take a closer look at the top 5 games and their performance metrics.
Wall Kickers by Kumobius showed a dynamic trend in downloads and active users. Weekly downloads started strong at around 15.4K at the end of June, peaking at 18.9K mid-July, and then gradually declining to approximately 6.9K by the end of September. Active users followed a similar trend, starting at 92.9K and peaking at 121K in early August before settling at around 96.4K by the end of the quarter. Revenue peaked at $10 in mid-July but saw no significant earnings thereafter.
Tall Man Run from Supersonic Studios LTD experienced a notable increase in weekly downloads, starting at 4.8K at the end of June and reaching a peak of 27.4K in early August. This game maintained a steady download rate, ending the quarter at approximately 9.9K. Active users showed a similar upward trend, starting at 20.3K and peaking at 66.1K in early August before settling at 32.4K by the end of September.
Stick Hero: Mighty Tower Wars by UltraPub saw a significant boost in popularity mid-quarter. Weekly downloads surged from 590 at the end of June to a peak of 24.9K by mid-August, ending the quarter with around 9.9K downloads. Active users mirrored this trend, starting at 3K and peaking at 58K in late August, closing the quarter with approximately 50.1K active users.
Dessert DIY from CrazyLabs LTD began the quarter with robust weekly downloads of 19.1K, which saw a decline to around 3K by the end of September. The active user base started at 35.3K and saw fluctuations throughout the quarter, peaking at 23.9K in late August before ending the quarter at 13.1K.
Dig Deep, also from CrazyLabs LTD, experienced a significant spike in downloads in July, reaching a peak of 35.8K. However, downloads dropped sharply to just 43 by the end of September. Active users followed a similar pattern, starting at 967 at the beginning of July, peaking at 50.7K in late July, and ending the quarter at approximately 6.3K.
These trends highlight the dynamic nature of the hypercasual gaming market in Belarus. For more detailed insights and data, visit Sensor Tower.